ART 100 Art Appreciation
3 cr. hrs.; 3 lecture hours; 0 lab hours per week.
Introduction of the world of fine and applied arts. Great works of art are examined as expressions of a culture, a historical period, the creative personality, and process of making art. IAI: F2 900
ART 101 2-D Design
3 cr. hrs.; 0 lecture hours; 6 lab hours per week.
Open to all students. Fundamentals of two-dimensional design. Students learn basic elements and principles of visual design through the completion of a wide variety of two-dimensional projects. Emphasis on terminology, problem-solving and craftsmanship.
ART 111 3-D Design
3 cr. hrs.; 0 lecture hours; 6 lab hours per week.
Open to all students. Fundamentals of three-dimensional design, utilizing a variety of materials. Projects examine these materials and probe the elements and principles of design as they relate to sculptural form. Emphasis on terminology, problem-solving and craftsmanship.
ART 121 Drawing and Drawing Theory
3 cr. hrs.; 0 lecture hours; 6 lab hours per week.
Open to all students. Study of basic drawing techniques using traditional drawing media such as pencil, ink, charcoal and ink wash. Concentration on composition and craftsmanship.
ART 122 Drawing and Drawing Theory
3 cr. hrs.; 0 lecture hours; 6 lab hours per week.
Prerequisite: ART 121.
Emphasis on color and expressions in composition utilizing various drawing media such as pastels, colored pencils, ink, and other traditional drawing media.
ART 200 Art Problems
1-3 cr. hrs.
Introduction and practical experience with various art media and technical processes. Each “workshop” emphasizes a different medium. No more than 3 semesters hours of this course may be applied toward a degree.
ART 215 Digital Imagery
3 cr. hrs.; 0 lecture hours; 6 lab hours per week.
Fundamentals of working with raster imagery are explored using the computer. Emphasis is placed on proficiency with various tools and features in software programs such as Adobe Photoshop. Students learn to create work for print and web publication, as well as for creative self-expression. Work with peripheral devices such as scanners, printers and digital cameras is also included.
ART 217 Digital Drawing
3 cr. hrs.; 0 lecture hours; 6 lab hours per week.
Fundamentals of vector-based drawing are explored using the computer. Emphasis is placed on proficiency using various tools, creating imagery used for graphic design, web publishing and illustration. Basic design principles and printing and reproduction requirements are also emphasized.
ART 230 Type and Digital Layout
3 cr. hrs.; 0 lecture hour; 6 lab hours per week.
Open to all students. The study of type and its usage from the calligraphic origins through historic uses to digital type. Emphasis will be placed on the use of type as a design element.
ART 246 Graphic Design
3 cr. hrs.; 0 lecture hours; 6 lab hours per week.
Prerequisite: ART 101 or instructor consent.
Examination of skills, techniques, and tools of the advertising and commercial arts. Projects provide experience in techniques and design elements as applied to graphic design.
ART 248 Production and Prepress
3 cr. hrs.; 0 lecture hours; 6 lab hours per week.
Prerequisite: One of the following: ART 290 or ART 230 or ART 246 “C” or better or instructor consent.
Fundamentals of graphic design are further explored, with strong emphasis on editorial design. Students will work with digital drawing, imagery and text layout software. Particular emphasis is placed on setting up electronic files for print, paper selection and printing considerations. Includes layout and production work on student art publication with a press check at a commercial print shop.
ART 281 History of Art
3 cr. hrs.; 3 lecture hours; 0 lab hours per week.
Open to all students. Survey of the great works of architecture, painting, and sculpture from the Ancient World to the Gothic Age. The historic development of Western art is emphasized. IAI: F2 901
ART 290 Applications in Computer Art
3 cr. hrs.; 0 lecture hour; 6 lab hours per week.
An introduction to computer applications in the visual arts. A computer software based approach to visual image manipulation and generation, including the integration of computer hardware, software, and peripheral devices as tools to create and combine traditional and contemporary visual ideas as applied to art and design.
CS 100 Introduction to Computers
3 cr. hrs.; 3 lecture hours; 1 lab hour per week.
Prerequisite: Appropriate placement score or REA 093 “B” or better.
Introduction to computer concepts, computer applications, and the impact of computers on society. Applications include problem solving methods, word processing, spreadsheet, database, presentation and web-based applications. Basic Algebra or equivalent is recommended.